NVIDIA Corporation (NASDAQ:NVDA) Q1 2021 Earnings Conference Call - Final Transcript

May 21, 2020 • 05:30 pm ET


NVIDIA Corporation (NASDAQ:NVDA) Q1 2021 Earnings Conference Call - Final Transcript


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Colette Kress

working with our OEMs, channel partners to meet the growing needs of the professionals and students engaged in working, learning, and playing at home.

In early April, our global OEM partners announced a record new 100 NVIDIA GeForce powered laptops with availability starting in Q1 and the most to ship in Q2. These laptops are the first to use our high-end NVIDIA GeForce RTX 2080 SUPER and 2070 SUPER GPUs, which have been available for desktop since last summer. In addition, OEMs are bringing to market laptops based on the RTX 2060 GPU at just $999, a price point that enables a larger audience to take advantage of the power and features of RTX including its unique ray tracing and AI capabilities. These launches are well timed as mobile and remote computing needs accelerate. The global rise in gaming also lifted sales of NVIDIA, Nintendo Switch and our console business driving strong growth both sequentially and year-over-year.

We collaborated with Microsoft and Mojang to bring RTX ray tracing to Minecraft, the world's most popular game with over 100 million gamers monthly and over 100 billion total views on YouTube. Minecraft with RTX looks astounding with realistic shadows and reflections, light that reflects, refracts, and scatters through surfaces as naturalistic effects like fog. Reviews for it are off the charts. Ars Technica called it a jaw-dropping stunner and PC World said it was glorious to behold. Our RTX technology stands apart not only with our two-year lead in ray tracing, but with its use of AI to speed up and enhance games using the Tensor Core silicon on our RTX-class GPUs. We introduced the next version of our AI algorithm called deep learning super sampling. In real-time, DLSS 2.0 can fill the missing bits from every frame, doubling performance. It represents a major step function from the original and it can be trained on non-gaming specific images making it universal and easy to implement. The value and momentum of our RTx GPUs continue to grow. We have a significant upgrade opportunity over the next year with the rising tide of RTx enabled games, including major blockbusters like Minecraft and Cyberpunk. Let me also touch on our game streaming service, GFN which exited beta this quarter. It gives gamers access to more than 650 games, with another 1,500 in line to get on-boarded. These include Epic Games' Fortnite, which is the most played game on GFN and other popular titles such as Control, Destiny 2 and League of Legends with Cyberpunk joining in the fall. Since launching in February GFN has added 2 million users around the world with both sign-ups and hours of game playing boosted by stay-at-home measures. GFN expands our market reach to the billions of gamers with underpowered devices. It is the most publisher-friendly, developer-friendly game streaming service with the greatest number of games and the only one that supports ray tracing.

Moving to Pro Visualization. Revenue was $307 million, up 15% year-on-year and down 7% sequentially. Year-on-year