$KING (King Digital Entertainment plc)

$KING {{ '2015-11-04T22:36:44+0000' | timeago}} • Webcast

With respect to monetization, $KING's 3Q15 monthly gross average bookings per paying user increased 5% from 2Q15 to a record $24.45. Monthly unique payers were $6.8MM in 3Q15, representing a sequential decrease of 10% from 2Q15, driven by a combination of the decline in overall reach due to the lack of major game launches in the web.

$HAS {{ '2016-06-28T21:57:46+0000' | timeago}} • Announcement

$HAS, a branded play and entertainment company, said Hope Cochran, former Chief Financial Officer of $KING, and Mary Beth West, Executive Vice President, Chief Customer and Marketing Officer for $JCP, have been appointed to Hasbro's board of directors, effective immediately.

$ATVI {{ '2016-02-23T13:37:08+0000' | timeago}} • Announcement

$ATVI expects 2016 non-GAAP revenue of $6.25Bil and non-GAAP operating income of over $2Bil. $ATVI projects non-GAAP EPS of $1.751 for 2016. In connection with completion of acquisition, $KING's ordinary shares ceased to be publicly traded on NYSE as of Feb. 22 and listing was suspended before market opened on Feb. 23.

$ATVI {{ '2016-02-23T13:33:58+0000' | timeago}} • Announcement

$ATVI announced the completion of the acquisition of $KING, under which ABS Partners, a unit of $ATVI, acquired all outstanding shares of $KING for $18 in cash per share, for total equity value of $5.9Bil. $KING will continue to be led by CEO Riccardo Zacconi, Chief Creative Officer Sebastian Knutsson and COO Stephane Kurgan.

$ATVI {{ '2016-02-09T06:17:22+0000' | timeago}} • Announcement

Video games company $ATVI said that in relation to its proposed acquisition of social games company $KING it received clearance from The Fair Trade Commission of the Republic of Korea on Feb. 5, 2016. The key events for the implementation of the acquisition are expected to take effect on Feb. 23, 2016.

$KING {{ '2015-11-04T22:43:30+0000' | timeago}} • Webcast

Based on the timing of launches and the recent trends, $KING forecast 4Q15 gross bookings to be between $475MM and $500MM.

$KING {{ '2015-11-04T22:43:03+0000' | timeago}} • Webcast

In 3Q15, $KING's profitability was strong with EBITDA of $1820MM and 38% EBITDA margin. In the quarter, sales & marketing spend did increase slightly from last quarter with the launch of Paradise Bay. In addition, $KING had several one-time charges totaling approx. $4MM, primarily hit our G&A line in the quarter.

$KING {{ '2015-11-04T22:39:28+0000' | timeago}} • Webcast

$KING 3Q15 revenue & adjusted revenue were $480MM & $473MM, respectively. The difference primarily being deferred revenue. $KING did see a positive impact in deferred revenue this quarter, as we recognize breakage on some of aged-virtual currency. $KING also had $3MM of other income from partner-funded development projects.

$KING {{ '2015-11-04T22:36:44+0000' | timeago}} • Webcast

With respect to monetization, $KING's 3Q15 monthly gross average bookings per paying user increased 5% from 2Q15 to a record $24.45. Monthly unique payers were $6.8MM in 3Q15, representing a sequential decrease of 10% from 2Q15, driven by a combination of the decline in overall reach due to the lack of major game launches in the web.

$KING {{ '2015-11-04T22:31:28+0000' | timeago}} • Webcast

In terms of other factors impacting the results, $KING continue to see headwinds in the web business in 3Q15. The YoverY declines in network & gross bookings are coming from web business & the quarter also saw the impact of FX. $KING saw smaller currency fluctuations on a sequential basis, but continue to see larger impact on a YoverY comparison.

$KING {{ '2015-11-04T22:01:40+0000' | timeago}} • Webcast

At the end of 3Q15, $KING's EBITDA came in at $180MM for an industry-leading margin of 38% and generated net cash from operating activities of $150MM to bring cash and cash equivalents to $921MM. These results reflect a continued focus on executing strategic objectives.

$KING {{ '2015-11-04T21:57:32+0000' | timeago}} • Webcast

During 3Q15, $KING gross bookings of $502MM exceeded the high end of guidance by $70MM. Mobile gross bookings grew YoverY on a constant currency basis. The strong gross bookings performance was due to better-than-expected performance by its franchises.

$ATVI {{ '2015-11-04T21:48:01+0000' | timeago}} • Webcast

$KING announced an agreement with $ATVI to acquire all the outstanding shares of $KING for $18 in cash per share, representing 27% premium over three-month volume weighted average price and total equity value of $5.9Bil.

$KING {{ '2015-11-04T21:28:11+0000' | timeago}} • Announcement

Based on the timing of game releases and recent trends, $KING expects 4Q15 gross bookings to be in the range of $475-500MM. As of Sept. 30, 2015, cash and cash equivalents were $920MM, an increase of $134MM since June 30, 2015.

$ATVI {{ '2015-11-04T21:25:25+0000' | timeago}} • Announcement

On Nov. 2, 2015, $KING announced the signing of a definitive agreement to be acquired by $ATVI, an entertainment company. Under the terms of the transaction, $ATVI will purchase all outstanding and issued shares for $18 per share in cash for a total equity value of approx. $5.9Bil. The deal is expected to close by spring 2016.

$KING {{ '2015-11-04T21:21:59+0000' | timeago}} • Announcement

Interactive entertainment company $KING posted 3Q15 diluted EPS of $0.45, same as 3Q14. The company recently launched Blossom Blast Saga, the first game with a linker mechanic. Non-Candy Crush Saga2 titles gross bookings rose 14% YoverY to $301MM, or 60% of total gross bookings in 3Q15.

$KING {{ '2015-08-13T21:48:44+0000' | timeago}} • Webcast

$KING 2Q15 Q&A: Stephen Ju of Credit Suisse asked for a breakdown in mobile bookings between App Store vs. Google Play. Hope told that gross bookings for this quarter were 529MM and 81% of that came from mobile platform. App Store tends to monetize at a higher rate than Google Play, she added.

$KING {{ '2015-08-13T21:35:09+0000' | timeago}} • Webcast

$KING 2Q15 Q&A: Commenting to the question about the percentage of headcount dedicated to games and development vs. live games, Stephane told the company has a majority of its headcount working on games and development due to the recent new game launches. About 60% working on games and development and 40% on live games, he added.

$KING {{ '2015-08-13T21:26:43+0000' | timeago}} • Webcast

$KING 2Q15 Q&A: Talking about the Paradise Bay, Hope Cochran told that the company is very excited to have Paradise Bay out in the market and is thrilled with the initial reactions from the market. Paradise Bay has gone to top charts quite quickly and it hard to quantify the amount of impact it will have in 4Q15, she added.

$KING {{ '2015-08-13T21:15:21+0000' | timeago}} • Webcast

$KING 2Q15 PR: Three King games were top 10 grossing games in the US on one or both of the Apple and Google Play stores in the past six quarters. 3Q15 gross bookings are expected to be $460MM to $485MM. The Company anticipates EBTIDA margin in the mid 30s for 3Q15, reflecting increased marketing investments for the new game launches.

$KING {{ '2015-08-13T21:14:57+0000' | timeago}} • Webcast

$KING 2Q15 Call: The Company generated $151MM of net cash from operating activities and had modest CapEx of $13MM. Ended the quarter with $786MM of cash and cash equivalents. In 2Q15, the company exceeded its EBITDA margin target, primarily due to the variable nature of the expense structure and the non-recurring other partner income.

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