$TTWO (Take-Two Interactive Software Inc.)

$TTWO {{ '2016-06-24T12:18:31+0000' | timeago}} • Announcement

Game developer $TTWO, 2K and Firaxis announced a partnership with GlassLab to bring a modified version of Sid Meier's Civilization V, developed by Firaxis, to high schools in North America in the fall of 2017. Also, GlassLab will add a learning analytics engine to CivilizationEDU to capture students' progress and assess problem-solving skills.

$TTWO {{ '2017-05-31T13:34:45+0000' | timeago}} • Announcement

$TTWO acquired Kerbal Space Program, the critically acclaimed physics-based space simulation game. Created by independent developer Squad, Kerbal Space Program was originally released on PC in April 2015 and has sold over 2MM units to date.

$TTWO {{ '2017-05-31T13:25:28+0000' | timeago}} • Announcement

$TTWO has named David Ismailer as the new President of 2K, a wholly-owned label of the company that develops and publishes interactive entertainment. Ismailer joined Take-Two in 2002 as VP and Senior Counsel.

$TTWO {{ '2017-05-23T21:00:51+0000' | timeago}} • Webcast

$TTWO's NBA 2K17 remains the top rated sports game of the current console generation. NBA 2K17 is poised to become the highest selling sports title ever with selling anticipated nearly 8MM units, said the company. Additionally, strong engagement helped to drive record recurrent consumer spending at NBA 2K, which grew 71% during FY17.

$TTWO {{ '2017-05-23T20:48:57+0000' | timeago}} • Webcast

$TTWO said the consumer demand for offerings remained exceedingly strong in 4Q17. For FY17, the company's bookings significantly exceeded the expectations along with revenue growth and margin expansions, driven primarily by the continued performance of Grand Theft Auto V and Grand Theft Auto Online.

$TTWO {{ '2017-05-23T13:40:26+0000' | timeago}} • Infographic

$TTWO Take-Two Interactive Software Earnings AlphaGraphics: Q4 2017 highlights

$TTWO {{ '2017-05-23T12:17:43+0000' | timeago}} • Announcement

$TTWO now sees FY18 net revenue in the range of $1.95Bil to $2.05Bil, generating a net income of $504-540MM or $4.35-4.65 per diluted share. Net Sales (operational metric) is expected to be around $1.42-1.52Bil for the coming year, with capex estimated at $60MM. Net cash provided by operating activities is touted to be around $150MM.

$TTWO {{ '2017-05-23T12:14:14+0000' | timeago}} • Announcement

$TTWO now sees 1Q18 net revenue in the range of $390MM to $440MM, generating a net income of $74-85MM or $0.65-0.75 per diluted share. Net Sales (operational metric) is expected to be around $240-290MM for the coming quarter.

$TTWO {{ '2017-05-23T12:11:14+0000' | timeago}} • Announcement

Net revenue of $TTWO soared 52% to $571.6MM in 4Q17, as net income of the Rockstar Games parent more than doubled to $99.3MM from last year's $46.4MM. Earnings jumped to $0.89 per diluted share vs. $0.48 a share, with the widely popular game "Grand Theft Auto V" lifting the total bookings up 14% to $370.6MM.

$TTWO {{ '2017-03-22T12:45:06+0000' | timeago}} • Announcement

$TTWO appointed LaVerne Srinivasan to the company’s BoD effective March 17, 2017. Additionally, Ms. Srinivasan has been appointed to the company's Corporate Governance Committee.

$TTWO {{ '2017-02-01T14:21:56+0000' | timeago}} • Announcement

$TTWO acquired mobile game developer Social Point. The acquisition is expected to be immediately accretive to net revenue and net cash provided by operating activities, and to be accretive to EPS, excluding transaction costs and amortization of intangible assets, in FY18.

$TTWO {{ '2017-02-01T14:20:43+0000' | timeago}} • Announcement

$TTWO acquired privately-held mobile game developer Social Point S.L. for $250MM, comprised of $175MM in cash and 1.48MM unregistered shares of $TTWO's common stock, plus potential earn-out consideration of up to $25.9MM in cash and $TTWO's common shares. The cash portion was funded from $TTWO's cash on hand.

$TTWO {{ '2016-09-22T18:29:24+0000' | timeago}} • Announcement

$TTWO's directors Strauss Zelnick, Robert Bowman, Michael Dornemann, Moses, Michael Sheresky and Susan Tolson were elected by stockholders at its Annual Meeting. The stockholders approved compensation of its "named executive officers", certain stock incentive amendments and ratified appointment of Ernst & Young as accounting firm for FY17.

$TTWO {{ '2016-08-03T15:39:03+0000' | timeago}} • Announcement

$TTWO said it will modify the calculation of its non-GAAP financial measures, starting with its results for 1Q17, which will be reported on Aug. 4, 2016. The non-GAAP earnings will no longer be adjusted for deferred net revenues and related costs of goods sold and the company will discontinue reported non-GAAP net revenue.

$TTWO {{ '2016-06-24T12:18:31+0000' | timeago}} • Announcement

Game developer $TTWO, 2K and Firaxis announced a partnership with GlassLab to bring a modified version of Sid Meier's Civilization V, developed by Firaxis, to high schools in North America in the fall of 2017. Also, GlassLab will add a learning analytics engine to CivilizationEDU to capture students' progress and assess problem-solving skills.

$TTWO {{ '2016-05-18T22:39:13+0000' | timeago}} • Webcast

Drew Crum from Stifel asks about $TTWO's strategy in Asia in FY17. CEO Strauss Zelnick said that business in Asia is very fruitful for the company. He added that China remains the challenging region in Asia because of the Chinese government's restrictions in the gaming industry. $TTWO believes that these restrictions will be softened over time.

$TTWO {{ '2016-05-18T22:12:10+0000' | timeago}} • Webcast

Timothy O'Shea from Jefferies asks about the disconnect between topline growth and EPS growth outlook for FY17. $TTWO CFO Lainie Goldstein said that the difference is because of the marketing expenses and taxes. In FY17, operating expenses are expected to increase about 29% and tax benefit to be $0.14 per share compared to $0.33 per share in FY16.

$TTWO {{ '2016-05-18T21:51:07+0000' | timeago}} • Webcast

$TTWO said that operating expenses are expected to increase by about 32% in 1Q17, due primarily to higher marketing expense for the launch of games Battleborn and Mafia III. For FY17, operating expenses are expected to increase by about 27%, driven primarily by higher marketing expense for FY17 release slate as well as the lineup for FY18.

$TTWO {{ '2016-05-18T21:25:19+0000' | timeago}} • Webcast

$TTWO said that it is confident with favorable industry trends, including current installed base of over 60MM new gen consoles, which International Development Group, expects to reach 115MM by 2019 and a thriving digitally delivered market for PC games. $TTWO added that it has got opportunities in developing markets such as China and Korea.

$TTWO {{ '2016-05-18T21:04:17+0000' | timeago}} • Announcement

$TTWO said it expects to grow non-GAAP revenues and earnings in fiscal 2018, based on its "robust" development plan. "Rockstar Games is of course hard at work on some exciting future projects that will be revealed soon," CEO Strauss Zelnick said.

$TTWO {{ '2016-05-18T21:01:13+0000' | timeago}} • Webcast

$TTWO, which has published games like Grand Theft Auto, Civilization, the NBA 2K, said that the company exceeded revenues and earnings outlook for FY16, helped by the momentum in its core offerings. Revenue from Grand Theft Auto Online grew in 4Q16 compared to the prior year quarter. Sales of WWE 2K16 game crossed 3MM units during 4Q16.

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