$GME (GameStop Corp.)

$GME {{ '2015-06-30T22:09:27+0000' | timeago}} • SEC

$GME 1Q15 10-Q: During 1Q15, in connection with the continued expansion of GME’s Technology Brands segment, Spring Mobile completed acquisitions of certain AT&T resellers and Simply Mac completed an acquisition of an authorized Apple retailer for total combined consideration of $10.9MM (net of cash acquired).

$GME {{ '2017-09-12T19:29:54+0000' | timeago}} • Announcement

$GME said it is offering up to $400 cash when customers trade-in their current generation smartphones for purchasing the newly announced $AAPL iPhone X, iPhone 8 or iPhone 8 Plus. The trade-in accepts a wide range of smartphones, tablets, electronic accessories and video games and systems. This also includes damaged or broken ones.

$GME {{ '2017-08-25T15:21:31+0000' | timeago}} • Announcement

$GME, which sells $AAPL's products through its Simply Mac stores, reiterated its FY17 EPS outlook of $3.10-3.40. Same store sales expected at the high end of previous outlook of -5.0% to 0.0% and sales to be -2.0% to 2.0%. For 2H17, the Nintendo Switch and the launch of $MSFT’s Xbox One X is expected to drive growth in the video game category.

$GME {{ '2017-08-25T15:06:31+0000' | timeago}} • Announcement

Video game retailer $GME reported a drop in 2Q17 profit despite the progress in sales. Net earnings slipped 20% to $22.2MM or $0.22 per share versus a year ago. Sales rose 3.4% to $1.69Bil, helped by the strong demand for Nintendo Switch and Collectibles during the recently ended quarter. Adjusted earnings plunged 44% to $0.15 per share.

$GME {{ '2017-08-24T20:53:46+0000' | timeago}} • Infographic

$GME GameStop Corp. Earnings AlphaGraph: Q2 2017 Highlights

$GME {{ '2017-08-23T13:47:43+0000' | timeago}} • Announcement

$GME appointed Janet Bareis to a newly created position of SVP of Collectibles within the company. Bareis will report to CEO Paul Raines, and will assume responsibility for developing and supporting the company's merchandising strategy and operations within the growing collectibles market.

$GME {{ '2017-05-25T21:59:50+0000' | timeago}} • Webcast

$GME is seeing strong momentum with the Nintendo Switch launch as the world's largest video game retailer now has #1 market share in 13 countries. The company said its PowerUp Rewards loyalty program is at an all time high with 53MM members around the world.

$GME {{ '2017-05-25T21:50:53+0000' | timeago}} • Webcast

$GME closed a net of 27 video game stores during 1Q17 and now has 3,902 stores in the US and 1,998 internationally. The company acquired 22 tech brand stores during the quarter and opened 11 and closed 47. It also opened 9 collectable stores and now has 95 stores worldwide.

$GME {{ '2017-05-25T21:27:25+0000' | timeago}} • Webcast

$GME is bullish on its ability to sell integrated bundles with DIRECTV. The company is also existed about the business opportunity associated with the potential $TWX acquisition. The company said it is already working on how to best partner with the combined $T-$TWX.

$GME {{ '2017-05-25T20:53:19+0000' | timeago}} • Infographic

$GME GameStop Corp. Earnings AlphaGraphic: Q1 2017 Highlights

$GME {{ '2017-05-25T20:24:09+0000' | timeago}} • Announcement

$GME's collectibles sales for 1Q17 increased 39.1%, driven by strong global sales of Pokémon related products. Technology Brands sales, which are not included in comparable store sales, increased 21.5%, driven by the year-over-year growth in its AT&T authorized retail stores.

$GME {{ '2017-05-25T20:23:55+0000' | timeago}} • Announcement

$GME's worldwide omnichannel sales for 1Q17 jumped by 92.9% as the company leveraged all of its sales platforms during the quarter to promote and secure Nintendo Switch sales. Digital sales grew 3.0%, primarily driven by its Kongregate business.

$GME {{ '2017-05-25T20:23:42+0000' | timeago}} • Announcement

$GME's new hardware sales for 1Q17 grew 24.6%, led by the highly sought after Nintendo Switch. New software fell 8.2% due to the tough overlap of a few key AAA titles launched last year. Pre-owned sales declined 6.2%, in-line with the company’s expectations.

$GME {{ '2017-05-25T20:23:31+0000' | timeago}} • Announcement

$GME reiterated its FY17 EPS guidance of $3.10-3.40 and comparable store sales outlook of down 5% to breakeven. In addition, $GME's BoD declared on May 23 a quarterly cash dividend of $0.38 per share, payable on June 20, 2017 to shareholders of record on June 7, 2017.

$GME {{ '2017-05-25T20:23:16+0000' | timeago}} • Announcement

$GME reported a drop in 1Q17 earnings due to higher costs and expenses as well as charges related to store closings. Net income fell to $59MM or $0.58 per share from $65.8MM or $0.63 per share last year. Net sales grew to $2.05Bil from $1.97Bil, on comparable store sales growth of 2.3%. Adjusted EPS decreased to $0.63 from $0.66.

$GME {{ '2017-03-23T22:11:26+0000' | timeago}} • Webcast

$GME stated that there are foundational differences between markets. PlayStation has a 70% market share in Europe while it is much more even in the US. So when PlayStation VR and Pro were launched, it had a more meaningful impact internationally than the US. Internationally, $GME is 90% mall-based so there are more casual customers.

$GME {{ '2017-03-23T21:42:10+0000' | timeago}} • Webcast

In 2016, $GME closed 119 video game stores around the world ending the year with 3,920 video game stores in the US and 2,007 internationally. The company acquired 511 Technology Brands stores, opened another 72 and closed 97 for a net growth of 486 stores and a year-ending store count of 1,522. $GME opened 51 Collectibles stores and now has 86.

$GME {{ '2017-03-23T21:35:06+0000' | timeago}} • Webcast

In 4Q16, $GME’s sales decreased 13.6%. US comps were down 20.8%. Technology Brands revenues grew 43.9% to $256MM in 4Q16. Collectibles sales grew 27.8% to $212.4MM. New hardware sales declined 29.1% and new software sales declined by 19.3% during 4Q16.

$GME {{ '2017-03-23T21:25:24+0000' | timeago}} • Webcast

$GME's digital receipts grew 4% to $1.1Bil in 2016. The company believes digital is a growth segment. Collectibles has good potential for future growth and is on track to become a $1Bil business by the end of 2019. Technology Brands is on pace to generate $200MM of operating earnings in 2019.

$GME {{ '2017-03-23T21:09:16+0000' | timeago}} • Infographic

$GME GameStop Earnings AlphaGraphics: Q4 2016 Highlights

$GME {{ '2017-03-23T20:36:11+0000' | timeago}} • Announcement

$GME sees FY17 depreciation and amortization expense of $150-160MM, income tax rate of 35-35.5%, operating margin of 6.5-7% and capital expenditures of $110-120MM. In 2017, $GME expects to open about 35 new Collectibles stores globally and about 65 new Technology Brand stores. $GME predicts to close 2-3% of its global store footprint.

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